Lost Mine of Phendelver

Petros - Dungeon Delve Day 2
Peril in the Cave

After a fitful rest near the smoldering forest that had so nearly been our untimely grave we decided to interrogate our captive.

Fighting down the repulsion that inevitably arises from both the stench and sight of these types of lesser creatures, I began the interrogation. Thankfully the goblin’s constitution was weak, as is the common disposition of his race, and we gained the information we needed with minimal application of magic.

We discovered the progenitor of our quest had been taken captive and rushed off to a nearby den, apparently overflowing with the creature’s ilk. Resolving not to leave the dwarven merchant to a horrible fate and, admittedly, seeking treasures of the forgotten ages, we set out on our rescue.

We quickly came upon several goblins, who nearly felled our unshielded and only partially clothed mage. Our surprise attack cost us dearly in magic and time, but ultimately, thanks to the rage and battle-prowess of our group the goblins were killed.

Drawn by an indistinguishable noise we came upon a massive cave entrance, a stream flowing underfoot. While the majority of our party were equipped with the racially superior traits of Dark Vision I decided to bestow upon our wizard a spectral light.

Eventually we came upon several chained wolves, who resisted my attempts to charm them, suffering a serious wound to both body and pride.

We continued up the wet, stony ground until the rush of water filled our ears. A wall of water, an unstoppable natural force that Menthos wanted to combat, rushed down the pathway and sent our group scattering up earthly overhangs and back outside of the cave.

Once again I was injured, a pattern of carelessness arising from this log as I put pen to parchment. My allies, however, remained unscathed and successfully made their way up an earthly escarpment, beckoning for me to join them.

Before I could reach their final height I heard the sounds of battle and Menthos’ cry as lightning and thunder coursed through the air, shaking the foundation of the cave and filling it with the scent of burnt hair and skin. Thankfully I was able to avoid the near-apocalyptic magical onslaught, however I fear my allies were not so lucky.


Menthos, The Unbearable recounts Day 1
Put on your Tin Foil hats

Mmmm…. yes it was a dark and stormy Tuesday… or maybe it was a Thursday… which is essentially the same thing. I had been traveling with my 2 dwarven compatriots and a pointy eared woman… She was brash and thin with a soupy disposition.

We were transporting this fantastic wheeled box, drawn by two fat, giant dogs… much to my dismay my friends will not let me look inside… I’m positive my lucky shoe is inside, the trite bastards.

Anyways… I was having this marvelous conversation with a bit of Sage about the importance of flutes in deep troll hedgrogody… when the pointy ear bitch shouted something about the trees ahead speaking…

Very troubled I sprang over to the moving wheeled shoe prison and pressed up against it, hoping my Swift Heeled Clog could whisper advice through the walls…alas I heard no such notation so I sprang into heroic action… for my bumbling companions can’t be counted on to smash a briggle fly.

As I approached this haunted gale of twiggy fiends I remembered the old mantra of Obryn Hogsbreath…

“Bark that talks indeed is dark,
A tree needs not to ask please,
to dispatch use flame not freeze!"

I hurled a tremendous torrent of flame and smoke into the nearest towering behemoth… its fell asunder and a tiny green child pooped out.

About this time Rumble Hoof or whatever the second dwarf goes by this moon ran into action with “D”jangus close behind with the grumpy female, but neither kept the green imp from hitting me in the chest with its metal broom handle… which oddly splattered me in the warmest of paint…

I continued to burn these hellspwan with the fury of Furaga… and was marveled at the continued appearance of these impish green children living within.. perhaps the forest demons ate them whole? I contemplated stopping the purge and studying this phenomenon, but time is of the essence if I am to recover my shoe from these brigands. Always rustling through my belonging… shouting “this is mine!” or “Where did you find this?” or “You have to feed animals you keep as pets.”… BAH! Nonsense I say.

Where was I … OH! Yes… so rather then let these ghouls plague the temporal realm I followed the Scrolls of Prentenious Fumagatos…

“Suffer not the witch or demon nor women or slave,
for it is from them the world must be saved.”

With much bravery and liturgical prowess… I Shot a pillar of righteous flame into the canopy of evil leaves… At which point I disrobed completely as it was getting quite hot in the midday sun.

Then “D”jangus… the fat oaf, runs up and hurls one of these green urchins into my arms… then just runs off shouting something about an Ox.

Note: look up this mystical beast next time you are in town

The creature was limp with defeat and shame… so I decided to show it some grace and teach it a nice Shpaxian Waltz from the far reaches of Ettottotton.

The smoke from the small campfire behind us added a nice ambient environment for this youth to be cultured.

My friends came rumbling out of the now pleasantly ablaze forest with the marvelous shoe prison and retrieved the green one from me. Im afraid it learned nothing from the encounter and I strongly suspect the little price was asleep… the whole time!

Thoroughly exhausted from leading this holy charge I layer down in the cool grass and drifted off to sleep… using the ancient Giant sleeping paradigm to assist me in my slumber.

“Crush one, crush two and doggle de foo,
crush there crush four……”

1st Dungeon Delve

Fullbright’s Log: Adventure Time

Our first quest came from an eager merchant who was interested in having some valuable cargo moved to a nearby settlement. Taking off with his own personal escort through the dangerous woods he entrusted our ragtag group with his possessions and promised us 10g each upon successful delivery of the wagon.

Nearly a day’s travel from the rendezvous we discovered our quest giver’s horse dead in the middle of the road, it’s satchels pilfered.

Fullbright, due to his militant familiarity with the creatures of the dark, was able to detect goblins lying in ambush around the dead horse.

Combat ensued, resulting in one of our members, a deranged wizard by the name of Menthos running around naked, covered in his own blood and setting the forest on fire. We were just barely able to move the cargo out of the burning forest in time and even managed to capture one of the horrid goblins.

Though smelly (in no doubt due to the wizard stripping him of his garments and dancing with him and covering him with his blood) the goblin may be able to reveal the whereabouts of our quest’s progenitor. We must rest for now, however, as the group’s wounds are severe and the skirmish harrowing.

First Game
21 Jul

First Game will be 21st (next Monday) at 6pm (unless there’s consensus to change), at my house (poke me IRL if you don’t know where).

We’ll be creating characters (sorry Keanon), and possibly playing a little bit.

Please have a digital (preferably) or print copy of the D&D Basic Rules with you, so that we can create quickly without sharing.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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